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The Crust the Crust Game Research Tree — Wiki & Guide

the Crust Game Research Tree explained: Research tree priorities and salvage research explained. Facts sourced from official pages, wiki and community discussio

The Crust research system runs on three colors of science points — Fundamental (blue), Engineering (orange) and Social (green) — generated daily by rovers, expeditions, contracts and science labs. Points feed one tree with three branches, and deep unlocks require all three colors working together, so a balanced income beats specializing early.

The three branches

Branch Point color What it unlocks (per the community wiki)
Fundamental Blue Vehicles and the power system — Landing Platform, Repeater, Automatic Repair, Conveyor Elevator, Expedition Control Center, Flight Control Center, Fuel Generator & Fuel Factory, Cargo Drone, Rover upgrades, Tech Center
Engineering Orange Production, storage and mining buildings — Conveyor Mk.1/Mk.2, Regolith Pressing, Smelting Furnace, Rolling Mill, Components Factory, Extractor, Ore Detector, Underground Conveyor, Hard Rock Drilling, Programmable Splitter, Smart Concrete Factory, Rare Mineral Processing, Single/Multi-Regolith Refinery and its three upgrades, Microcircuits Factory, Assembler, large storage
Social Green Colonist life support and trading — Ice Extractor/Melter, Living Quarters, Electronic Board, Food Cultivation, Automated Kitchen, Oxygen Systems, Refrigerator, the three science labs (Fundamental/Engineering/Sociology), Big Water Tank, Bunk Beds, Large Hydroponic Farm, Mushroom Farm, Access To The Tender System

The official Kickstarter research pitch matches: Engineering "focuses on machinery, automation systems, and resource extraction"; Social covers "trading networks, productivity, and life support"; Fundamental covers survival techniques and infrastructure.

Where points come from

Per the wiki, points are generated every day from:

  • Rover Scout work and expeditions — data centers and "?" sites pay science; one streamer recorded +200/day from a recovered data center.
  • Contracts — many Earth contracts pay science alongside credits (e.g. 75 silicon for $18,000 plus science).
  • Science labs — the Social tree's Fundamental/Engineering/Sociology labs employ colonist scientists (a creator measured roughly 50/day per scientist, dropping when they get tired or unhappy).
  • Buying from CRUST Solutions — the contracts menu sells science packages; the third (largest) option is the most cost-effective, the first two cost the same for less. Expensive, but it unblocks you when local science is zero.

Two hard rules: researches consume points until their requirement is filled, and unused points cannot be stored — idle science is wasted science.

A working unlock order for the early game

Synthesized from creator runs and forum advice:

  1. Drone reconfiguration + basic mining — get logistics drones converting to miners.
  2. Regolith Pressing → Smelting Furnace — your first bricks and steel; Smart Concrete is the early-game bottleneck material (used in nearly all construction and many contracts).
  3. Extractor + Ore Detector — expand beyond the starting vein; scans reveal iron, silicon, titanium and flag undiggable red hard-rock tiles.
  4. Underground Conveyor Mk1 — point-to-point underground links free your surface from belt spaghetti.
  5. Social basics in parallel — Ice Extractor/Melter, Oxygen Systems and the kitchen line are prerequisites for colonists, and one creator warns you "can't really bring any colonists until you get pretty far down this tech tree."
  6. Salvage (see below) — turns wrecked surface buildings into components.
  7. Single → Multi-Regolith Refinery + upgrades (I–III) — the community's favorite mid-game project; a dedicated series (E3 "Perfect Multi-Regolith Refinery Setup", 28K views) exists just for arranging it.

How to unlock Salvage (the components shortcut)

A frequently asked question — "what tech is salvaging under?" — answered by the finder in the game's forum: Salvage sits under the Fundamental branch and requires first completing Drone Upgrade – Oxide mining rate, Automatic Repair, and Hauling Drones. The player's verdict: "pretty expensive, but definitely worth it for the extra components before you get titanium online" — deconstructing damaged surface buildings is sometimes the only early source of certain parts. (Researched in the July 2024 build; verify positions in 1.0 as the tree has been rebalanced since.)

Research mistakes the community warns about

  • Rushing one color. Deep research needs all three types; a healthy balance beats mono-branching (Pravus, after speeding one color "a fair bit" in his run).
  • Spending early science on comfort. The wiki's Social tree is powerful but its payoff arrives with colonists — mid-game content in sandbox.
  • Ignoring the daily cap. Since points don't stockpile, queue research continuously; if a contract pays science you don't need, let it fill the current project rather than banking it.
  • Note the wiki's own caveat: its tree page was last verified in beta 0.95.67 and the wiki is partially stubbed — treat exact prerequisites as version-dependent and confirm in-game. For how the tree interacts with the rest of the economy, see the beginner tips and automation guide.

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